![]() If you take this approach, you’ll be able to see the version number in the bottom right as well. You can even add = true to the start of that function and recompile the Assembly-CSharp.dll in order to make it launch with ShowDebugContent always being true If you’re fast enough, you can also set the breakpoint in the VersionNumber’s Start() method. Once you do this, you can do/see a whole ton of extra things like: If you want the ultra cheaty experience, load the game into dnSpy’s debugger, then you want to go to the DebugText class, set a breakpoint in SetText, then when it loads add into your Watch panel, and set it to True. ![]() Make sure to pick out the type 32/64 bit (32bit should work fine). I’ve got the files hosted on Google Drive that are needed in order to convert a release to a debug If you don’t want to download Unity 5.10 (since its fairly large): You’ll want to follow dnSpy’s guide on converting a Unity 5.10 game from a release build into a debug build. If you want to load the game into dnSpy (a C# / Unity debugger), you’ll need to convert (at least I needed to because dnSpy was/is nuked) Zoombinis into a debug build. ![]() Zoombinis Dumps Last Updated: 2 January 2021ĭifficulties are described in order of their amount of stars / rising difficulty:
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